You can save textures as image files and load image files as textures, just by calling SaveGame.SaveImage or SaveGame.LoadImage to apply the desired operation, here is a simple example showcasing on how to save a simple texture to a file named “simple.png” and how to load the texture from “simple.png” image file:
// Saving the texture to "simple.png" file
SaveGame.SaveImage ( "simple.png", myTexture );
// Loading the texture from the "simple.png" file
Texture2D loadedTexture = SaveGame.LoadImage ( "simple.png" );
This is how easy you can do this with Save Game Pro.
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